Pathfinder: The New Deal

This page is an index of all the Pathfinder: The New Deal discussions. For an explanation of The New Deal and what it means for a game, please refer to my earlier post on the subject. The following discussions assume working knowledge of the current House rules and the published rules. Please refer to the following:

The rules discussions are divided into chapters as the main Core Rule book. Any topic that is not specifically covered below should be considered to use the core rules as they are written.


PDF House rules summary
(note: does not currently include information on warlocks)

CHARACTER GENERATION

Character Generation and other animals

CLASSES

Cleric
Cleric II
Cleric III
The Druid
The Wizard
The Warlock [new!]

SKILLS

The Skill List

COMBAT

Tactical Combat
Attacks of Opportunity
Injury and Death
Movement, Position and Distance
Big and Little Creatures in Combat
Flanking
Bull Rush, Drag and Reposition

MAGIC

Arcane and Divine Spells
Spell Components
Spell DCs

SPELLS

Summoning Spells
Summoning Guidelines
Teleportation Spells

GAMEMASTERING

Wealth and Economics
The Cost of Living
Treasure
Experience Points

ADDITIONAL RULES

Epic Levels

MAGIC ITEMS

Making Magic Items

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