D&D Fifth Edition Launches Tomorrow!
Kinda. As of 3rd July (probably quite late in the day UK time) the first iteration of the new Basic Dungeons & Dragons game will be available to freely download from the Wizards of the Coast website. For those of you who haven’t been following every scrap of information on this topic: Basic D&D is *not* a simplified version of the 5th edition game – it’s the full game, albeit with less options that you’ll eventually find in the new Player’s Handbook.
Tomorrow you’ll find rules for character creation and advancement for the simplest build of the four core classes, as well as rules on how to play, equipment and spells. As more products are released over the coming months so this free version of the game will expand with more content. Expect monsters to appear after the launch of the Monster Manual, for example.
Following the release of Basic D&D the new D&D Starter Set launches in mid-July, followed by the new Player’s Handbook in August, the Monster Manual in late September and the Dungeon Master’s Guide in November. There’s a few adventures in the mix as well. This is a staggered release similar to third edition in 2000, so will be easier on my wallet.
A new 5th Edition mini-campaign, anyone?
I’m very enamoured with the new D&D rules. I think they’re the best version of D&D to date, and I’d like to take them for a test drive. Therefore I’m going to be a running the mini-campaign presented in the D&D Starter Set. It’s set in the Forgotten Realms and designed to take PCs from 1st to 5th level – about eight sessions worth of adventuring (or twenty-eight at the rate we normally play). I don’t have a specific start date in mind, neither have I decided whether I want to run it on a weekly or ad hoc basis. I don’t want it to drag out too long, though. Basically I’ll be guided by player availability.
Which brings me on the subject of players. I need some. Ideally five, which seems a tall order in these uncertain times. I have had some interest, but any of you who a) live within striking distance, b) feel like some new D&D, and c) I’ve actually met, please drop me an email.
Iourn.com has gone AWOL
For those of you keeping track of such things, access to www.iourn.com has been impossible for month or so. I’m not entirely sure why, but as the site hasn’t been updated since January 2009 I’m not in a big hurry to solve the mystery.
Please don’t worry that we’ve lost any content. I have the entire site backed up in various places. If any of you want a full copy of the site for your reference then send me an email and I’ll endeavour to get one over to you.
My longer term plan is to recreate the old site (including all its content) in WordPress. It would make it easier for me to maintain and update it, although I’d need to think long and hard about the format, navigation, theme etc. WordPress also has the advantage of being equally legible on a variety of different devices, which can only be a good thing in this post-PC world.
D&D Third Edition (Pathfinder) Campaigns
My weekly Iourn campaign, Prophet and Loss, is currently on hiatus due to player availability. I’m in no hurry to start running it again, and am happy to wait until everyone has the time and energy to continue the campaign. I still have all my notes and we can pick up where we left off fairly easily.
The ongoing adventures of the Chosen of Narramac that began back in 2000 will continue with a third campaign, To End All Wars, starting in August. This time our high level heroes are sharing the limelight with a new collection of first level PCs.
The Conversion Catalogue
I did threaten to use this blog as a venue for thrashing out rules for the conversion of old 3.5 material into Pathfinder. I’m shortly going to make good on that threat with an exploration of the third edition Warlock. I have need for warlocks in my ongoing game, and would like to throw out some ideas.
The 3.5 warlock is a bit too focused to stand against other Pathfinder classes. By taking a leaf out of fourth edition I think we can introduce different class abilities based on pacts (Fey and Star as well as the default Infernal); the Warlock’s Curse from 4e is also something worth exploring, I think. I’m also of a mind to make Hexblades and (possibly) Binders archetypes of the Warlock.
Watch this space for more information.