What, more playtest-ready material for HD&D? Could it be that we’re in danger of sticking to the playtest deadline of 5 October? We still have Spells, Clerics, Wizards and an updated post on Races to get through in the next few weeks, but it’s looking promising, isn’t it?
The Thief, the Thug and the Backstabber
So, the Rogue… I openly confess, that I probably haven’t given quite as much thought to the Rogue as I have to many of these other classes. I suspect there could be some advantages in not overthinking things too much. As it stands, the rogue is a class that seems to write itself. A bit of sneak attacking, some hiding, some sneaking and Bob’s a close relative.
There was very little of the fourth edition rogue that I felt I could bring into HD&D. The class abilities from PHB 1, Martial Power and Martial Power 2 didn’t seem particularly distinctive outside the context of 4e. The rogue’s powers were equally flavourless. Most of them concern themselves with attacking, dealing significant amounts of damage and then shifting away without provoking opportunity attacks. All of that’s really summed up by a couple of talents in the hybrid game.
I am a little concerned that the HD&D is more of a damage dealer than he was in third edition. A clever selection of feats and talents could allow the rogue to add his sneak attack damage multiple times in a round. This maintains the ‘striker’ role bequeathed by 4e. I’m not sure how comfortable I am with that as (to me) that’s not really what a rogue is all about.
Still you have a look and tell me what you think: