HD&D: The Fighter

Well, this has been a long time in coming. It’s about a year late, actually. But let’s not dwell on the past! Today is the day that the HD&D fighter is finally revealed. Click on the PDF icon below to reveal thirty talents (and thirty-six feats) of martial mendacity!

The Fighter!

The Fighter Builds

The way the fighter is designed, a number of talents lend themselves to different types of fighter build. More than any other class, how you construct your fighter has a major impact on how the character functions within the group dynamic. Building an Archer is very different to building a two-weapon specialist, for example. Here are the talents broken down by ‘fighter build’.

Archer: Close Combat Shot, Manyshot, Point Blank Shot, Rapid Shot

Dual Weapon Fighter: Greater Two-Weapon Fighting, Improved Two-Weapon Fighting, Two Weapon Defence, Two Weapon Fighting

Swashbuckler: Acrobatic Élan, Parry, Sudden Riposte

Sword and Shield Fighter: Disorientating Smash, Rebounding Strike, Shield Bash, Shield Optimisation, Shield Proficiency, Shield Sling

Two-Handed Weapon Specialist: Cleave, Overwhelming Assault, Power Attack

Non- or Multi-Build Talents: All-seeing Ears, Armour Optimisation, Armour Proficiency (Heavy), Armour Proficiency (Medium), Blind-fighting, Combat Superiority, Desperate Attack, Double Attack, Triple Attack, Whirlwind Attack.

At present there are no special talents for mounted combat or thrown weapon specialists. They’ll come in due time at course. I thought I’d point out that I know that this is a hole, before anyone else did.

Fighters and Other Martial Classes

The fighter shares many of its feats and talents with other classes such as the Paladin, the Barbarian, the Warlord, the Ranger and the Rogue. Does this make the Fighter a non-class? Only the Fighter has access to all the different fighting styles and weapons of the game, and only the fighter has the freedom to become a virtuoso in more than one fighting style, or in more than one weapon. I think that sets them above other martial classes in the fighting department. You may not agree, of course.

Over to you…

Have a read, make some comments. And get ready for the HD&D Rogue… coming sooner than you could possibly imagine.


3 thoughts on “HD&D: The Fighter

  1. Hmm, the only thing i’d be weary about based on what i’ve read is ‘the Bard problem’. Just because Fighters are the only ones to have access to all the fighting styles doesn’t neccessarily give them anything worth having, as usually specialization is better than generalization.

    Of course, it’s impossible to tell without seeing all the classes in action side-by-side, but it’s something to keep in mind. Jack of all Trades classes never work out well. Nothing to worry about at the moment, but a possible future issue.

  2. Well, it’s not going to be much of a problem for the playtest as we’ll have no paladins, warlords or rangers. In the long term, I’m thinking that the previously advertised Weapon Mastery and Weapon Supremacy talents will only be available to Fighers. That’ll give them some zing.

  3. Like i said, it’s not an issue that’s worth worrying about right now, just something to keep in mind further down the line.

    I do like the increased damage dice on 2 handed weapons, that will go a long way to making them even with dual wielding.

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