HD&D: Fighter Preview

In the next couple of days you’ll see posts on Armour and then on Weapons, and then…. THEN… we’ll finally have the HD&D Fighter up on the blog. As the rules for the fighter are already done, I thought a little preview might be in order.

The fighter is an extremely versatile class. Your choice of talents and feats allow you to specialise with certain weapons and (importantly) into certain fighting styles. Whether you want to be an archer, fight with two weapons or just hit your foes over the head with a gigantic maul – the rules should support it.

As there are so many different types of fighter, here are five different ‘builds’. One is a two-handed weapon specialist, one a two-weapon fighter, one a swashbuckler, one an archer and one a traditional weapon and shield fighter. I’m sure you can work out which is which.


Coreolis Moondancer: Elven Fighter
Level One

Str 14, Dex 18, Con 12, Int 12, Wis 14, Cha 10

Hit Points: 28

Defences: Reflex 18, Fortitude 13, Will 15
Saving Throws: Reflex +8, Fortitude +3, Will +5

Racial Traits: Elvish Eyes, Wild Step
Talents: Elven Accuracy, Point Blank Shot, Rapid Shot
Feats: Attack on the Run

LANGUAGES

Speak: Hadradan, Larethian
Read/Write: Hadradan, Larethian

SKILLS

General: Acrobatics +7, Athletics +5, Perception (cc) +7, Stealth (cc) +7, Survival (cc) +4
Weapon: Daggers +7, Light Blades +7, Heavy Blades +5, Bow +9, Crossbow +7, Light Thrown +7
Knowledge: Nature (cc) +4

EQUIPMENT

Brigandine Armour (AC 4)
Longbow (Str 14): 1d10+2 (P); Rng 100
Longsword: 1d8+2 (P/S)
Dagger: 1d4+2 (P/S); Off-Hand; Rng 10 


Sartorius Swiftblade: Human Fighter
Level One

Str 14, Dex 18, Con 10, Int 13, Wis 6, Cha 16

Hit Points: 26

Defences: Reflex 19, Fortitude 12, Will 10
Saving Throws: Reflex +9, Fortitude +2, Will +0

Racial Traits: Human Endeavour, Human Perspicacity
Talents: Acrobatic Élan, Combat Superiority, Parry
Feats: Combat Reflexes, Improved Feint

LANGUAGES

Speak: Kerikite, Norandon, Salmayan
Read/Write: Hadradan

SKILLS

General: Acrobatics +7, Athletics +5, Bluff +8, Climb +5, Intimidate +6, Ride +7
Weapon: Daggers +7, Light Blades +9, Heavy Blades +5, Crossbows +7, Light Thrown +7, Unarmed Strike +7
Knowledge: Nobility +4

EQUIPMENT

Leather Armour (AC 2)
Rapier: 1d6+2 (P); One-Hand
Crossbow (Str 16); 1d8+3 (P); Rng 80
Dagger: 1d4+2 (P/S); Off-Hand; Rng 10


Cpr. Dendrik Muldoon: Dwarf Fighter
Level One

Str 18, Dex 11, Con 16, Int 13, Wis 12, Cha 10

Hit Points: 32

Defences: Reflex 16 (18), Fortitude 16 (21), Will 12
Saving Throws: Reflex +6 (+8), Fortitude +6 (+11), Will +2

Racial Traits: Cast-Iron Stomach, Stone-Footed Stability
Talents: Armour Proficiency (Medium), Armour Proficiency (Heavy), Shield Proficiency
Feat: Lightning Reflexes

LANGUAGES

Speak: Klardish, Norandon
Read/Write: Hadradan, Thorass

SKILLS

General: Athletics +7, Climb +7, Craft (Weaponsmith) +9, Intimidate +3
Weapons: Axes +7, Heavy Blades +7, Crossbows +3, Daggers +7, Hammers +9, Maces +7, Shields +7, Heavy Thrown +7
Knowledge: None

EQUIPMENT

Plate Mail (AC 7)
Large Steel Shield (+2 Ref)
Craghammer: 1d10+3 (B); Versatile
Heavy Crossbow (Str 18): 1d10+4 (P); Rng 80
Dagger: 1d4+3 (P/S); Off-Hand; Rng 10
Warhammer: 1d8+3 (B); One-Hand; Rng 10
Dwarven Waraxe: 1d10+3 (S); One-Hand


Groot: Half-Orc Fighter
Level One

Str 18, Dex 13, Con 17, Int 10, Wis 10, Cha 13

Hit Points: 33

Defences: Reflex 15, Fortitude 18, Will 10
Saving Throws: Reflex +5, Fortitude +8, Will +0

Racial Traits: Swift Charge, Menacing Demeanour
Talents: Overwhelming Assault, Power Attack, Second Wind
Feat: Die Hard

LANGUAGES

Speak: Gorebash, Klardish, Norandon
Read/Write: Hadradan

SKILLS

General: Athletics +9, Climb +7, Intimidate +8, Perception (cc) +3, Swim +7
Weapon: Axes +7, Heavy Blades +7, Maces +6, Spears +5, Heavy Thrown +7, Unarmed Strike +7
Knowledge: None

EQUIPMENT

Brigandine Armour (AC 4)
Greataxe: 2d12+6 (S); Two-Hand
Dagger: 1d4+4 (P/S); Off-Hand; Rng 10
Glaive: 2d10+6 (P/S); Reach, Two-Hand


Welbin “The Ripper” Dibley: Human Fighter
Level One

Str 18, Dex 18, Con 13, Int 12, Wis 8, Cha 6

Hit Points: 29

Defences: Reflex 19, Fortitude 12, Will 12
Saving Throws: Reflex +9, Fortitude +2, Will +2

Racial Traits: Human Endeavour, Human Perspicacity
Talents: Desperate Attack, Two-Weapon Defence, Two-Weapon Fighting
Feats: Improved Initiative, Skill Focus (Light Blades)

LANGUAGES

Speak: Gobbley, Gorebash, Norandon, Yeenoghish
Read/Write: None

SKILLS

General: Athletics +7, Climb +7, Intimidate +1, Perception (cc) +4, Stealth (cc) +7, Streetwise (cc) +1, Swim +7
Weapon: Daggers +7, Light Blades +8, Heavy Blades +9, Unarmed Strike +7
Knowledge: None

EQUIPMENT

Spiked Leather Armour (AC 3)
Longsword 1d8+4 (S); One-Hand
Shortsword 1d6+4 (P); Off-Hand [1d6+2 damage when Two-Weapon Fighting]
Dagger: 1d4+4 (P/S); Off-Hand; Rng 10

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