The Third Edition Mariner

A little diversion from the HD&D tomfoolery today.

A while back on the blog, I said that I wanted to convert mariners into the hybrid game. This idea has been thoroughly poo-pooed by various sources, who shall remain nameless. Why do I think the mariner merits it’s own class, what evidence do I have?

The mariner was never a core class from a Wizards of the Coast. It was published in the Dragonlance supplement Age of Mortals by Sovereign Press. Malcolm used the class in the Crucible of Youth campaign to create the memorable Thorn Njedlstrom.

During the Crucible of Youth I converted the mariner into something that could pull its own weight within my third edition house rules. After the end of the campaign, I began to embark on a massive third edition conversion project to make the game better. This was before the announcement of fourth edition stymied my activities, and before I decided to try again with HD&D.

The mariner was the first class that I fully converted into this never-to-be-seen version of third edition. In order to prove to Daniel that it could be a fun class to play I present it you in this post (the PDF is below).

This is not an HD&D class (yet). It used the third edition rules. It looks quite powerful but by the time I had finished tweaking with all the other classes they would have been on a par. You can see some proto-HD&D leanings in the design. All those special abilities would be converted into Talents for HD&D.

Anyway, sit back and have a read. And no more dissing the mariner!

The Third Edition Mariner (revised)

6 thoughts on “The Third Edition Mariner

  1. Right. I don’t think there is anything intrinsically wrong with this class, but I still don’t really see the point of it. It’s not specifically this class that I have a problem with, it’s all classes that seem to be a narrowing of another class rather than something genuinely new. There are new abilities here, but I could see that the class could be made from a rogue with a touch of bard or fighter. This mariner to me is a different flavour of rogue. It seems more like a second edition kit. Why not have a cat burglar class as well, that specialises in stealth and picking locks instead of seamanship? It would be just as valid a choice.

    I think these things should be prestige classes rather than actual classes. Basic classes should be very broad and prestige classes narrow. Otherwise, why not throw in swashbuckler, cavalier, and outlaw as well? Fighters can have almost any type of background and personality. As can rogues, wizards, clerics, sonorists, warlords. I don’t see that with mariners. Even druids, shamen, and warlocks seem more varied to me.

    If everyone else wants mariners, invokers, avengers and what-not then I’ll happily go along with it but I won’t promise not to whine!

  2. On second thoughts, the game’s about having fun, and if it’s more fun for you to have the mariner, then you should have it!

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