A little diversion from the HD&D tomfoolery today.
A while back on the blog, I said that I wanted to convert mariners into the hybrid game. This idea has been thoroughly poo-pooed by various sources, who shall remain nameless. Why do I think the mariner merits it’s own class, what evidence do I have?
The mariner was never a core class from a Wizards of the Coast. It was published in the Dragonlance supplement Age of Mortals by Sovereign Press. Malcolm used the class in the Crucible of Youth campaign to create the memorable Thorn Njedlstrom.
During the Crucible of Youth I converted the mariner into something that could pull its own weight within my third edition house rules. After the end of the campaign, I began to embark on a massive third edition conversion project to make the game better. This was before the announcement of fourth edition stymied my activities, and before I decided to try again with HD&D.
The mariner was the first class that I fully converted into this never-to-be-seen version of third edition. In order to prove to Daniel that it could be a fun class to play I present it you in this post (the PDF is below).
This is not an HD&D class (yet). It used the third edition rules. It looks quite powerful but by the time I had finished tweaking with all the other classes they would have been on a par. You can see some proto-HD&D leanings in the design. All those special abilities would be converted into Talents for HD&D.
Anyway, sit back and have a read. And no more dissing the mariner!