HD&D Discussions

This is an index of all the various posts that relate to the new Hybrid Dungeons and Dragons game. Hopefully, this will allow us to keep track of what everyone is saying. The most recent topic is at the top of the list.

HD&D: An Alternative Magic System (31 October 2009)
We examine the possibility of using the skill system to regulate spellcasting.

HD&D: Well that won’t work, will it? (9 October 2009)
I look again at skill DCs, and muse over whether my initial assumptions for HD&D may be wrong.

HD&D: General Feats (7 October 2009)
Full text of sixty feats designed for characters of all races and classes.

HD&D: Actions in Combat (5 October 2009)
The biggest post in the combat section gives you rules on everything from casting a spell to swallowing your opponents.

HD&D: Movement in Combat (2 October 2009)
Rules for moving about in and out of combat; running, jumping, swimming, flying, teleportating and more.

HD&D: Combat Modifiers (30 September 2009)
Details of various bonuses and penalties you can accrue in combat, including cover, concealment and flanking.

HD&D: Attacks and Defences (28 September 2009)
We enter the nitty-gritty of combat with a post on types of attacks, defences, damage, conditions and everything inbetween.

HD&D: Taking your Turn (25 September 2009)
The third installment of the combat section looks at the mechanics of turn taking, as well as including tips on how to speed up play.

HD&D: Action Types (23 September 2009)
Information on the types of actions characters can perform in HD&D.

HD&D: The Combat Sequence (21 September 2009)
The first of nine posts covering the HD&D combat system. Looks at rounds, turns, initiative and surprise.

HD&D: Combat (16 September 2009)
The opening shot in a marathon of combat related updates. This is a general discussion and index of the forthcoming Combat rules for HD&D.

HD&D: The Genasi (11 July 2009)
The HD&D rules for the genasi player character race.

HD&D: Classes and Multiclassing (14 June 2009)
The rules for character advancement and multiclassing.

HD&D: A Cavalcade of Skills (11 June 2009)
The full and unabridged HD&D skills system for your perusal and comment.

Poll: Wealth (19 May 2009)
Cast your vote and let me know how you want us to deal with wealth and commerce in HD&D.

Poll: Armour Class (14 May 2009)
Armour in HD&D will work like Damage Reduction in third edition. But how shall we implement it?

HD&D: Wealth (12 May 2009)
How do we handle character wealth and commerce in HD&D? Should characters be required to count every copper piece, or can we afford a more freeform system?

HD&D: Size Matters? (8 May 2009)
How does a character’s size cateogory affect its statistics in HD&D? A little? A lot? Not at all?

HD&D Update: Armour Class (6 May 2009)
We return our attention to Armour Class. How does it work in HD&D? Damage Reduction, or Damage Conversion?

HD&D Update: Ability Scores (1 May 2009)
What I hope to be the final word on generating ability scores and applying racial modifiers to those scores.

Poll: Magic! (27 April 2009)
Vote on the magic systems that you want to see in HD&D.

HD&D: Instinctive Magic (17 April 2009)
Instinctive magic is the magic wielded by sorcerers, wilders and mystics. Historically, a thorny issue for the Iourn game, how do we make these characters work in HD&D?

HD&D: Recharge Magic (14 April 2009)
Following on from the previous discussion, a more indepth look at the primary spellcasting mechanic for magic in HD&D.

HD&D: Magic (7 April 2009)
My first intentional stab at the Magic system for HD&D. Little more than a list of ideas and intentions, but more than enough to disagree with.

HD&D: The Dwarf II (25 March 2009)
Graham had his own stab at an HD&D version of the dwarf. Interesting to have a different take on the same race. Have a look and add your comments please.

HD&D: The Gnome (20 March 2009)
Daniel designed a version of the gnome for HD&D. Take a look at it here.

HD&D: The Half-Elf (18 March 2009)
Steve took up the challenge to design the HD&D Half-Elf. Here are the results. Please comment and critique.

Poll: Spellcraft and Spellcasting (15 March 2009)
Following discussions, I present an alternative method for spellcasting in HD&D. Strikes me as a slightly better one, too.

The State of HD&D Address (2 March 2009)
A where-are-we-now look at HD&D, as well as an update on the progress of the polls and a look ahead to future blog posts. Also new ideas on combat, character generation and progression.

Design Call: Character Races (21 February 2009)
Design calls are appeals for help in developing the HD&D rules. I’m currently looking for help in creating the HD&D versions of the genasi, genbassi, half-elves, half-orcs and halflings. Any takers?

HD&D: Knowledge and Magic Skills (13 February 2009)
This post seeks to divide all knowledge in the world of Iourn under twelve separate headings. It also introduces the two skills that are used to weave magic: Spellcraft and Arcana.

Poll: Weapon Skills (11 February 2009)
Vote on this suggested list of twenty weapon group skills.

Poll: Supernatural Attacks (7 February 2009)
What do skill do monsters use to attack with their superatural abilities? Vote in this poll.

HD&D: Weapon Skills (4 Feburary 2009)
We begin our look at the HD&D skills system with the weapon skills. How many skills govern weapons in HD&D ? Should there we tight and broad groups? How do feats fit in? We discuss all that here.

Poll: Saving Throws and Defences (1 February 2009)
Can we use static defences and saving throws in HD&D? Vote here!

Poll: Armour and Energy Damage (28 January 2009)
Should armour defend against energy damage? A contentious issue!

HD&D: Character Races II (26 January 2009)
At last! Full HD&D stats for the Dragonborn, Dwarf, Elf, Human and Tiefling. Take a look then tear them apart.

HD&D: Hit Points and Damage (21 January 2009)
How do we calculate hit points in HD&D, and how does damage scale as you gain levels? This post presents extensive tables, discussion and comparisson to previous editions.

HD&D: Everybody was Two-Weapon Fighting (10 January 2009)
How do we handle multiple attacks per round in HD&D? What about two-weapon fighting?

HD&D: Talents, Traits and Feats (7 January 2009)
What differentiates talents, traits and feats? Why do we have these distinctions? How do you read an HD&D entry?

Poll: The Bloodied Condition (30 December 2008)
Should we use the Bloodied Condition in HD&D?

Poll: Racial Modifiers to Ability Scores (19 December 2008)
How do we handle racial modifiers during character generation?

Poll: Defences and Ability Scores (18 December 2008)
What ability scores do we use to modify defences. Is it the best of two as in fourth edition, or do we stick with the tried and test 3rd Ed method?

HD&D: Character Races (17 December 2008)
How do we balance the abilities of character races? Is the fourth edition method the way forward, or is it a pile of old pants? Discuss.

HD&D: Ability Scores (15 Decmeber 2008)
How do we calculate attributes? What form of point-buy should we use for ability scores?

HD&D: Making Characters (11 December 2008)
Sets out the general guidelines of how to create characters in HD&D: attributes, hit points, races, classes, levels, feats, skills, talents, equipment and spells. Each of these is expanded upon in following posts.

HD&D: Core Concepts (10 December 2008)
An overview of the underlying maths of HD&D. If we can get this right then everything else should fall into place.

Where did it all go wrong? (8 December 2008)
Pontification of the failings of third and fourth edition D&D. General discussion on the way forward for HD&D.

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